Showing posts with label multimedia. Show all posts
Showing posts with label multimedia. Show all posts

Friday, June 6, 2025

Media Arts As Our Society's Nervous System - MAE as an interactive, multidimensional textbook and educational system


It shouldn't be a stretch to acknowledge that media arts is our society's nervous system. We now function collectively as a species through this electronic multimodal cognitive system. To a large degree, we perceive our world and and interactively respond to it through digital media platforms. We learn about our world through audio/visual channels. We share about and discuss it through online social media platforms.

Media arts is primarily a means of presenting, perceiving and learning about things. It is a flexible multimodal (multimedia) system for forming our collective consciousness about our world - our history, our scientific understandings, our political views, our major news events, our thoughts and ideas, our cultural experience across the arts, cuisine, fashion, popular media, etc. etc.

Schools are places where we present, view and learn about all of these things, but primarily through textbooks.

Why wouldn't we now integrate digital media into our schools? In a manner that mirrors our current society? Where students could interactively and multimodally experience and demonstrate their learning, in an active manner that is aligned with their natural, multisensory cognition, and with society's interactive communications and design systems?

We assume that textbooks are the only means of formal, 'rigorous' learning. Why? We believe that traditional reading and writing in English texts are the sole, superior means of educational communication and interaction. And yet, YouTube has demonstrated that the majority of people find it to be an effective place for learning just about anything. Young people have been raised within a multimodal society. In this sense, we are teaching Digital Communications rather than traditional English Literature.

Contrary to popular belief, school is not a place for effectively mastering content. It is actually where we are all supposed to master formal learning itself, as a scholarly, 18th Century, book-based and teacher-centered system. And now this is organized through an industrial era factory-like model, where all students are implanted with all the same information in an identical manner. Read my book to fully understand this model.

In truth, students in schools learn primarily how to "do school", rather than holistically engage with the content and its actual application. They learn to listen, take notes, read and highlight, study and memorize, translate their own understanding into their own metaphors, language and imaginative images. And finally how to comply with a complex system of various teachers and subjects, tests and learning activities, towards supposedly remembering large quantities of content. 

Traditional education is more about mastering this very peculiar factory system itself, than it is about applying the content in authentic, real world situations. It is not primarily about the student's natural learning process and whether they value that content enough to want to remember and build on what they know. All the content is presented in the same manner, as an indirect presentation of abstract ideas, which is dependent on the student's mental projection, rather than active, living, tangible, meaningful and purposeful knowledge.

In contrast, MAE, across all of its forms, is an interactive, interdimensional, immersive form of textbook and workbook, that can incorporate the totality of literacy and numeracy, as well as history and science, in ways that are much more dimensional, real world, flexible, engaging, effective, collaborative, active, as well as meaningful and purposeful. Students ultimately build a more robust and interconnective system of understandings that are more adaptive and resilient, because they are student-owned and developed. This results in 'metalearning', or mastering the learning process itself.

MAE's educational system is a dynamic, interactive, adaptable and open-ended learning ecosystem that flexibly accommodates and supports each unique learner to their capacity and ultimate potential. This system comes alive with the vibrancy and collaborative enthusiasm of the students themselves, as they realize the joy and fulfillment of learning itself. This is the "Culture of Learning" that propels collective learning and education to new heights of success for all students. At last, learning is liberated into its limitless possibilities!





Thursday, February 8, 2024

MEDIA ARTS CAN MAKE EDUCATION MULTIMODAL!

Dain Olsen

President & CEO, NAMAE

Author: "Media Arts Education: 

Multimodal Cognition, Holistic Learning, and the Techno-Embodiement of Education" 

Publisher: Routledge (forthcoming)


Human cognition Is Multimodal

Not ‘text-based’!

Sound familiar?

 

That’s because AI is now ‘multimodal’, and moving beyond text-based!

AI is now trained on media arts: images, text, video, speech, graphics, sound, etc.

'Multimodality' has caused a quantum leap in AI’s ability to mimic human thinking,

Resulting in greater capacities for empathy, generative multimedia, and generalizing intelligence.

 

Similar to the 'old' AI, our educational system is text and language-based, not multimodal.

Students learn indirectly, through the code of academic language, and book study,

Which makes the learning less interesting and engaging, and more abstract and hard to understand.

Because our cognition is multimodal, all students learn better through multimodality.


Media Arts Education (MAE)

Is highly multimodal, multisensory,  direct, interactive, and embodied

Across all of these forms: photo, video, sound, animation, graphics, web design, social media, 3D design,

AI supported, game design, e-journalism, interactive and virtual design


Which makes MAE creatively unlimited!

Students can produce, construct, and design anything imaginable!

Furthermore, MAE is 'transparent' to all contents, across both arts and academics.

Which means, MAE can use these forms to translate, represent, 

and simulate text-based content in multimodal projects

Therefore, MAE can make all learning more multimodal, engaging, 

interactive, and understandable!


APPLIED TO MATHEMATICS, STUDENTS OF MAE CAN PRODUCE:

photos of math in the world: clock, sign, schedule, geometric shapes, money, etc.

Graphic designs for sales showing discounts

Cooking shows, measuring ingredients

Short dramatic videos enacting word problems

Digital game designs that exercise mathematics skills

Stock market analysis webcasts with percentages, graphs 

and analysis using algebra

3D physics animations using algebra to explain and predict angles of a thrown ball

3D bridge designs and engineering using geometry and calculus

3D animations showing space travel simulations of trajectories 

using calculus and trigonometry

Algebra and calculus in programming algorithms and UI design for app design

TRANSDISCIPLINARY EXAMPLES:

Video game designs that exercise programming, mathematics, design thinking, engineering, marketing, etc.

Interactive 3D animated models that exhibit 

understanding of scientific or historical concepts

Interdisciplinary projects that combine all arts and academic disciplines 

in live and multimedia presentations


This leads to a new MAE-centered model of education, 

which is more 21st century, student-centered, effective, engaging, flexible, and inclusive.

Friday, November 4, 2016

Remedying the Blind Spots in Education

Education is capable of having blind spots, and certainty the area of media arts is one of them. But how does education become aware of, and adapt to the areas of need of which it is unaware?
With the ever increasing influx of technology into schools and in our world, all educators should address and include some digital media in their instruction. Media Arts Education would support that institution-wide transition with standards-based cohesion and coherence towards rounded, rigorous and relevant competencies for career and college.

With this technological shift, it is especially important that Media Arts Teachers begin to be hired in schools in order to teach the aesthetic, cultural, and literacy aspects of media, that connect, inform and persuade us in the 21st Century. This is literally how we make sense of and take action in the world. Students never examine the media arts world that surrounds them, and remain unaware of its influence and power, let alone their own latent capacity for utilizing it effectively.
Surprisingly, even with the pervasiveness of media in our culture, there is no institutional recognition of the need to teach with and about these essential forms of communication in the K12 system. Schools do not have the internal means for recognizing or acting on a need that doesn't already exist as a formal category, such as English Language Arts, or Physical Education. Establishing a whole new content area is a very unusual proposition. And of course, there are not enough Media Arts Teachers or Specialists already existing to point out and push this need. So how does this start?
That is why the inclusion of Media Arts Standards at the state level across the U.S. is such an important first step, and why we then need strong and continuous public demand to bring this to full formal establishment as quickly as possible. This need for external pressure is exemplified by the decades-long battle for the separate dance and theatre credentials that were recently authorized in California. It must not take forty years to include Media Arts and media literacy in the 21st Century curriculum!
This is why we have initiated the Media Arts Education Coalition, in order to galvanize the community around this momentous opportunity to institute a transformative arts discipline for 21st Century education!
All supportive individuals and organizations are urged to sign-on at this website now!
SIGN-ON TO SUPPORT THE FORMAL ESTABLISHMENT OF MEDIA ARTS EDUCATION IN CALIFORNIA K12 SCHOOLS!

Saturday, September 17, 2016

Media Arts Education - Learning Amplified


MEDIA ARTS EDUCATION: K12 Arts Education for the 21st Century
We live in a “media arts” centered world. We know and learn about, and create our contemporary world through media arts tools, forms and processes. Our 21st C global culture has moved from text-based to multimedia-based modes of communication and interaction. Particularly in California, media arts has a long historic and cultural legacy, and accounts for a substantial and increasing portion of our  $375 billion “Creative Economy”.
It is essential that all students become versed in these new modes to become empowered citizens, effective communicators, and to develop innovative solutions to contemporary challenges.
"Media Arts Education" is a relatively new categorization of K12 arts education, alongside of the traditional disciplines of Dance, Music, Theatre, and Visual Arts. It encompasses the digital media arts of imaging, moving image, sound, interactive and virtual design.
Media Arts Students can:
These actual classroom projects demonstrate Media Arts Education’s capacity to:
  • Cultivate 21st Century Skills in Communication, Collaboration, Creativity and Critical Thinking
  • Promote student-centered, inquiry-driven learning that is relevant and self-directed
  • Engage students in real world activities and problem solving with purposeful results
  • Advance core academic and arts achievement through their effective integration in cultural and community projects
  • Empower student voice and civic engagement, and foster essential literacies in arts, media and technology
  • Support all students towards academic success, including those with special needs, limited language proficiency, and at risk of academic failure
Media Arts Education in these various forms provides rich and rigorous arts content in the instruction of media production and design, and forms a unique space of innovation and invention for 21st C education. A “Media Arts Lab”, incorporating a variety of digital media and design tools and forms, can serve as a virtual “makerspace” within the school, where students can create any expression, production or design they can imagine.  
This virtual laboratory supports integrated and holistic forms of learning that can "dissolve the walls" of classrooms, supporting students to become the researchers, inventors, entrepreneurs, designers and artists of their own futures. By engaging in a broad range of processes and activities in sequenced study, students can master 21st Century and Media Arts Standards-based competencies that prepare them for both college and career:
Multimedia Communication                                Technical Production
Design Thinking                                                      Innovation and Adaptation
Inquiry/Research                                                    Organization/Development
Media, Tech, Arts Literacies                                  Critical Analysis/Evaluation
Self-agency/Community-Interaction                   Contextual Awareness
Synthesis/Metacognition                                      Learning about Learning
Currently, in California, media arts educators do not have specific standards for their instruction, so they have to turn to other sets of standards in order to meet district and school requirements for “standards-based instruction”. Nor do media arts educators have specific pre-service training, program support, or ongoing professional development. Also, media arts courses and teachers may fall under other categories in their districts and programs, such as computer, technical, visual arts, theatre, etc.
In order to move Media Arts Education towards educational establishment, the adoption of standards by the state allows any interested educators to form commonality in practice and outcome. Then, as the discipline gains recognition and support, districts and the state may begin forming specific courses and a credential for authorized instruction. Only with its complete institutional implementation can the promise of Media Arts Education be fulfilled.
Media Arts Education is endorsed by all national arts organizations and their affiliated partners in the National Coalition for Core Arts Standards, and is endorsed by: the National Association of Media Arts and Culture, the National Association of Media Literacy Education, the National Endowment for the Arts, the College Board, and is included as a core content in the Every Student Succeeds Act (ESSA). National Core Media Arts Standards are currently being adopted or adapted across the U.S. Media Arts is a key recommendation in the CREATE CA “Blueprint for Creative Schools”.

Media Arts Education is now forming a broad-based community of support of educators, parents, industry and community organizations, etc., seeking to formally establish the discipline in U.S. K12 schools. 
See the Media Arts Education Coalition website for more information.
SIGN-ON HERE TO SUPPORT THE FORMAL ESTABLISHMENT OF MEDIA ARTS EDUCATION IN CALIFORNIA K12 SCHOOLS