If
you check out this link, you'll see that 11 year old Sylvia Todd creates
sophisticated, entertaining youtube videos about science concepts. This is an
excellent example of learning through media arts, and of STEAM. We learn a lot
by watching them. That's the first level of learning. But, as I have stated
previously, by producing a film, the student herself comes to understand the
given topic in a much deeper manner by enacting it through multimodal project
development. In this case, Sylvia is synthesizing these topics using her own
constructed language, contexts, analogies, metaphors, props and multimodal
actions. This is deep learning. And it's fun!!
Some
thoughts come to mind about these examples.
Is
this art? Yes, obviously this is an arts-based medium through which she is
communicating. This question itself might arise because we consider this kind
of video somewhat utilitarian, even if it is imaginatively produced. It's a
documentation of a technical process. It's only about Science. It's very simple
in its production. Who needs arts instruction to achieve this? True, it is not
fancy, professional video. But it is complex. This media arts product consists
of these main components:
- meaningful sequencing - structuring the
presentation for meaning; timing; pacing
- visual/spatial composition - how is the
frame structured in each shot?
- visual narrative - creative script-writing
that works well with synched imagery
- dramatic enaction - Sylvia's winning,
playful persona shines through
- audio - sounds and music enhance imagery and
pump up the presentation
- animation/graphics - we get lots of extra
information through well produced graphic texts
- effects - many production and editing tricks
jazz up the appeal, they have commercial sophistication, and yet they retain
the child-like quality of Sylvia's persona
- presentation - consideration of audience;
youtube upload and distribution; channel development and promotion
These
components are probably taken for granted because of the polish of this work.
She makes it look easy. Certainly, Sylvia's presentation is fantastic in
conveying the topic. But we need to step back to appreciate that the aesthetic
components are extremely important to its effectiveness and popularity. Sylvia
has already thoroughly considered these, which make them great productions. But
we need to consider their contribution to Sylvia's cognitive development as she
and her work matures. Clearly, if she is thinking on all of these various
levels, she's understanding not only the given topic, but is becoming a skilled
and creative producer of media, a critical and discriminating viewer of media,
and a proactive, empowered participant in a media-based society. When we
consider the entire enterprise, science and media integrated, the learning
achieves a holistic level.
The
implementation of media arts as a distinct arts discipline will present an
open, creative space for this kind of work to occur for all students, PK-12.
This represents the true integration of art and science, and the
performance-based assessment of core content that media arts offers.
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